The Green ... a world of death. We have no other name for it, no history to explain it. All we know is that everything green, kills. Trees, grass, lichens, moulds. They stab, pierce, poison, strangle, infect. To the best of our knowledge, there are no living creatures beyond the flame-burnt walls of Klay.

When did this begin? How did it happen? We are too busy fighting to ask such questions.

Can you stop this?

The fate of Klay is in your hands. You are a Gardener — a killer of plants — perhaps the only one who can save Klay. Dare you try? Can you survive if you do?

An adaptation of the short story of the same name by David M. Donachie.

An interactive adventure

A post-apocalyptic adventure story, built in Twine, using Sugarcube. If you don't like reading, enable the quick mode (click / press spacebar to advance) in the settings.

Privacy

Note that this game uses a font loaded from the Google Fonts CDN. If you do not wish to have your IP used to load that font, do not open the game.

StatusIn development
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
Authorsolipsistgames
GenreInteractive Fiction, Adventure
TagsAtmospheric, Post-apocalyptic, Sci-fi, Survival Horror, Twine

Comments

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Awesome game, loved it! 

The setting was really interesting and I liked how the journal provided more details about the world. The writing was wonderful. The passage lengths were well balanced and not too long, which made the game feel very interactive and enhanced feelings of urgency and danger. Superb UI! Would have liked sound. I loved how many different paths there were to the end and I'm definitely going to replay it again in the future.

Thank you so much for the lovely review. I’m really glad you enjoyed the game. As you probably saw, it was based on a short story.

I hear you about the sound. It’s an area I have no skills in, and I usually have to develop in silence, so sounds never really occur to me. I’ll have to think about them in the future

Nice game. Great setting, though I wish there were more options for the player besides a binary yes/no ending. Kind of watered down the story for me. Not actually sure if it's possible to die in this game - even making quite a few bad choices my second playthrough and verging on death several times, I never got a game over screen or anything. It kills the tension if you think you might die and then somehow don't. Might work better if the game was more explicit about how difficult it is and if you're expected to use the save system (which I didn't notice existed until my second playthrough).

(+1)

Hi there

You can certainly die, and I know that some of the playtesters died multiple times before reaching the end, but there is randomness in how much damage you take, so I can imagine that even a risky path could leave you alive.

I do hear you on the ending. I guess it’s one of the pitfalls of adapting a short story (which of course only has one ending) in this way. I certainly found myself adding more material to the start than the end.

Thanks for the response! Guess I was just lucky, haha. Yeah, adapting a linear story into a choice-based game isn't easy. I was much more drawn to the choice of rejecting the cure and ending it all, for the record.

(+1)

That’s what the character in the story does, so clearly you made the right choice

(+1)

This is a fun, interactive, storytelling game about THE GREEN. It's interesting. The decisions you make matter, the desperation of the character feels real. You can succeed in a number of scenarios. I've played it a few times to try and get all the story bits out, and failed more than I won. I created an account to review, so definitely worth checking out in my mind. 

Thank you for the comments!